BUZZO

Grade 6 · Computing

Computing quiz for grade 6: Loops and conditions in Scratch

This quiz helps revise “Loops and conditions in Scratch” in Computing for grade 6. It has 25 questions in five categories: Repetition, What will it do?, Scratch, Algorithms, People and languages. Questions get harder as the points go up, from 100 to 500.

  • For ages 11–12
  • 25 questions · 5 categories

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Buzzo quiz: Loops and conditions in Scratch

A peek at the questions

The 100- and 200-point questions are open here. The rest show only their first words, and there are no answers: all of that is in the game itself.

Repetition

  1. 100

    What do we call a structure that runs the same commands several times over?

  2. 200

    How many times do the commands inside a "repeat 5" block run?

  3. 300

    What are the commands…

    In the game
  4. 400

    What do we call…

    In the game
  5. 500

    What is one run…

    In the game

What will it do?

  1. 100Picture for the question

    How many times will the sprite say "Meow!"?

  2. 200Picture for the question

    By how much will the sprite's x change after this script?

  3. 300

    The sprite leaves a…

    In the game
  4. 400

    And what shape will…

    In the game
  5. 500

    How many times will…

    In the game

Scratch

  1. 100

    What are the characters and objects you program in Scratch called?

  2. 200

    What is the area where the sprites move about in Scratch called?

  3. 300

    Which Scratch block repeats…

    In the game
  4. 400

    What are the different…

    In the game
  5. 500

    Which American…

    In the game

Algorithms

  1. 100

    What is an exact sequence of steps that solves a problem called?

  2. 200

    What kind of algorithm just runs its commands one after another, with no conditions or repeats?

  3. 300

    What kind of algorithm…

    In the game
  4. 400

    What kind of algorithm…

    In the game
  5. 500

    What is finding and…

    In the game

People and languages

  1. 100

    Which popular programming language shares its name with a large snake?

  2. 200

    What do programmers call a mistake in a program, as if it were an insect?

  3. 300

    Which English mathematician, the…

    In the game
  4. 400

    In which programming language…

    In the game
  5. 500

    Whose team found a…

    In the game

Play this quiz

All 25 questions and the answers are in the game. Invite your class or friends with a link — guests need no account.

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How it works

  1. Pick a quiz and press “Play”.
  2. Send students or friends the link — they join from a phone or a computer.
  3. Choose questions on the board, buzz in first and collect points.

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